I don’t mind the standard health and target bars but what addons are out there to use instead? I find the standard ones to small I know you can move them about etc but they are just to small! Sandsh-draenor June 13, 2019, 4:00pm. Added pet bar and fixed channelling. Login accountcircle. Target/Player Cast/Channel Bar. Target/Player Cast/Channel.
Macros |
---|
General guides |
Macros Beginners Guide |
Useful macros by class |
Main Menu |
---|
This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
Refer to secure command options for syntax and making a macro for a tutorial.
Targeting keywords
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
Macro Conditional | Similar API | Description |
---|---|---|
exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/... | GetActionBarPage() | The n'th (or any of n1, n2, ...) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/..., btn:<virtual click> | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, ..., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.
Macros |
---|
General guides |
Macros Beginners Guide |
Useful macros by class |
Main Menu |
---|
This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
Refer to secure command options for syntax and making a macro for a tutorial.
Targeting keywords
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
Wow Classic Target Health Addon
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
Macro Conditional | Similar API | Description |
---|---|---|
exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Wow Show Target Health Bar
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/... | GetActionBarPage() | The n'th (or any of n1, n2, ...) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/..., btn:<virtual click> | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, ..., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.